Little Wars .002


Little Wars V.002 ("The Day 1 Patch") NOTES:

COMPLETE Unit and Market system restructuring on the backend. This fixes a ton of small bugs, including pre-empty market slots and Genevieves text not showing up upon hover and other random shit.
Big code cleanup, should slightly speed up game.

NEW PLAYER ABILITY: You can pay 8 CTRL to PERMANENTLY (at least, for so long as its alive) boost a friendly units Attack and Health by 1. Simply hover over a unit on your board and press f. This can be done to any given unit a maximum of three times, and on the third usage it will ALSO increase their Defense by 1. Keep in mind that they will keep these stats if/when they return to your inventory at the end of a fight

New Units: 

Val has 1 attack, 1 defense, and 5 health. However, if she would be killed by a Sai she instead returns to full health and gains 1 atk and 1 def; the perfect rival to the unbeatable boy. However, she does not keep stats gained by this ability when the fight ends.
Mark has 5 attack, 1 defense, and 3 health. He has a rather tricky ability: whenever he is attacked, he has a 75% chance to dodge his attacker, taking no damage or effects himself but dealing his own. Note that this ability does NOT apply when Mark is the attacker.

Polish/Quality of Life: Gave all units a basic "idle" animation, bobbing up and down. Each time an attack executes an arrow appears pointing from the attacker to the defender to indicate direction of attack.
Buttons for your unit inventory now display the stats of the minion in question.
Hovering over a unit shows its name as well as its stats.
ALL units have received new models.
Options menu: right now, only features a music volume slider.

Many many many rebalancing changes to Infinite mode's level generation.

Files

LittleWars.002.hotfix.zip 28 MB
Jul 16, 2020
LittleWars.002.hotfix.MAC.app.zip 31 MB
Jul 16, 2020

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